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Psn stuff with rcps3
Psn stuff with rcps3





psn stuff with rcps3

In any case, i think projects like this could be our ticket to sucess, just think about it: (or maybe this affect the poly count instead) The main problem is that it dramatically reduces the ammount of objects that you can have on the screen without toast the cpu and gpu, but if the level design didnt had those objects to begin with, its not an big issue. I think its an industry standard (except for arc system work games), as long as it solves the problem with an stable 30 or 60 frame rate i dont see the issue. Unity did the same thing in the past on its cellshade. "They talked a little about Afro Samurai and how it renders all geometry twice to get a stylish black outline"







Psn stuff with rcps3