
Combos are not an option and mobility is limited during melee fights. Sword combat with tougher baddies and bosses is less reliable.

Responsive controls aid well-timed jump maneuvers through serpentine cave passages and spell-triggered switches give another way to burn off magic energy, something you'll want to conserve for boss battles. Your efforts to trudge on are repaid with the delight of boss battles, treasure chests, weapon and armor upgrades, and spelunking through intricate caverns. The deadly fail from a missed move is inevitable from time to time, but teleporting portals/checkpoints lessen the sting. This multi-quest journey is long, more than ten hours to reach every corner of the complex map and richly varied landscapes, including a number of platforming puzzles. If all this seems like homage to popular platformers of days gone by, it probably is!Īnalysis: The road starts out mellow, yet soon dexterity and practiced maneuvers are called for. Health is monitored via red red hearts on top of the screen while a blue mana bar traces your magical abilities.

As you rise in level and acquire a wealth of soul shards-earned in battle or from cutting down grass (sound familiar?)-your character customization opportunities also increase. As your left thumb adroitly negotiates left and right movements, employ your right to hack, slash, jump and cast spells. Putting all worries aside, continue on your way in Touch Foo's nostalgia-inducing RPG platform adventure using the supremely handy and very well functioning on screen controls. Who knows what malefic danger lurks there? Or anywhere else for that matter? With your majestic blue hair and green jerkin, you present quite a picture to your enemies (or so you might hope), but this is Swordigo, you are the hero, and nobody can kill the hero in his own game.


As you pass by, the village elder's words of encouragement still ringing in your ears, a citizen calls after you, warning against the lower road.
